EA genius and colleague Paul Pedriana published a paper to the C++ Standards Committee detailing his EASTL, an EA version of the Standard Template Library that provides a number of efficiencies with game development in mind, but that are nonetheless applicable across other software domains.
I've always been a fan of the STL in general, and since I've been at Electronic Arts, of EASTL. It's nice to see some of these innovations get out into the world.
Tuesday, June 26, 2007
EASTL
Labels:
C++,
Code and Software Development,
EA,
Senzee
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1 comments:
If only it were actually out in the wild. I don't see why EA doesn't just release it... it's not like the presence of EASTL will all of sudden render their competitive advantages null and void.
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